So, like, this game Revenge of the Savage Planet is kind of a wild ride, you know? It’s all about exploring colorful alien worlds and splatting goo-filled creatures, which sounds like a blast. But, man, let me tell you, it’s a bit of a struggle to have fun in this game at times. It’s like they hold back all the cool stuff you need to really enjoy it, which is a bummer.

You start off crash-landing on this alien planet, armed with just the basics and a chatty drone named EKO. Not gonna lie, EKO talks a lot, but hey, you can turn down the chattiness, thankfully. The game is all about upgrading your gear by mining rocks and using the resources to beef up your abilities. It’s not a survival game, though, so no need to worry about chopping trees or hunting for food. You’ll have what you need most of the time, so no need to grind too much.

There’s a ton of cool gadgets to play with, like a jump that turns into a triple jump and an energy whip that acts like a grappling hook. You can glide, smash into the ground like a meteor, and even grind along energy rails. But here’s the catch – you can’t just upgrade willy-nilly. You gotta complete quests to unlock those upgrades, which isn’t necessarily a bad thing. It gives the game some structure, you know?

But, man, these quests can be a pain sometimes. Like, seriously, some of the challenges are just ridiculous. I mean, do I really need to reflect projectiles back at enemies or electrocute five of them at once? It’s like the game is making me jump through hoops just to get to the good stuff. And don’t even get me started on the performance issues on PlayStation 5 – major bummer, dude.

The game really shines when you finally get to zoom around the alien world, but it takes forever to get to that point. It’s like they’re holding back all the fun until you’re completely worn out. It’s a shame, really, ’cause there’s a lot to like about Revenge of the Savage Planet. The colorful, cartoonish world is a joy to explore, and the wacky creatures and gadgets will definitely make you chuckle.

But, you know, it’s the little things that bug me. Like, why do I have to teleport back to base just to start research? And why is there a timer on research? It’s like the game is just trying to drag things out. And don’t even get me started on the lack of detail and responsiveness in the gameplay – it can really kill the vibe, you know?

Overall, Revenge of the Savage Planet has its moments of charm and fun, but it’s held back by its own pacing and design choices. It’s like they’re trying to be carefree and wild, but end up being a little too restrictive. Maybe it’s just me, but I feel like this game could have been a lot more enjoyable with some tweaks here and there. But hey, that’s just my two cents.

And that’s a wrap on my thoughts on Revenge of the Savage Planet. It’s a colorful, quirky adventure that has its ups and downs, but ultimately falls short of its full potential.