This week, there was quite a stir in the gaming world. Fortnite found itself in hot water with SAG-AFTRA over its use of an AI-powered Darth Vader voice that mimics the iconic James Earl Jones. The folks behind Assassin’s Creed Shadows made an interesting decision to exclude animal killings in their open-world adventure, sparking curiosity among fans. Clair Obscur enthusiasts were not pleased with the trollish behavior of the game’s enemies, adding a new layer of challenge to the gameplay. Meanwhile, Neil Druckmann of The Last of Us fame was once again clarifying aspects of the game that some fans wish remained ambiguous.

Clair Obscur: Expedition 33 introduced a unique dodge, parry, and counter system to its turn-based battles, making combat more engaging throughout the 30+ hour journey. This innovation not only enhances gameplay but also provides developers with an opportunity to play tricks on unsuspecting players, adding an element of surprise and challenge. Despite the mixed reactions from fans, the game continues to push boundaries and keep players on their toes with its creative mechanics.

In another corner of the gaming universe, Assassin’s Creed Shadows took a bold step by eliminating the option to harm animals in the game, a departure from the franchise’s usual gameplay mechanics. This decision raised questions among players about the motivations behind this choice and how it would impact their overall gaming experience. By exploring new avenues in game design, Ubisoft has sparked discussions within the gaming community about the role of violence in open-world adventures and the ethical considerations that developers must navigate.