Disco Elysium Director Shares Insights on Fallout and Game Design

In a recent livestream promoting Marijam Did’s book, Everything to Play For: How Videogames are Changing the World, game director Robert Kurvitz engaged in a lively discussion about the iconic game Fallout and the nuances of game design. Kurvitz, known for his work on Disco Elysium, expressed his admiration for the original Fallout game, highlighting its character creator as “the best thing on Earth.” As the stream unfolded, Kurvitz delved into the game’s intricate storytelling, particularly noting how the discovery of a dead body in a Vault suit early in the game sets the tone for the post-apocalyptic narrative.

A Deep Dive into Fallout’s Worldbuilding and Political Undertones

During the stream, Kurvitz shared his insights on the socio-economic themes in Fallout, drawing parallels to real-world ideologies. When asked about Karl Marx’s hypothetical favorite Fallout game, Kurvitz confidently asserted that Marx would have favored Fallout 2 for its emphasis on trade, social economics, and community dynamics. He contrasted the somber, apocalyptic mood of the first Fallout with the rich, interconnected settlements depicted in its sequel, emphasizing the depth of storytelling and worldbuilding in the franchise.

Beyond Politics: Unveiling the Artistic Essence of Fallout

Amidst discussions of politics and economics, Kurvitz also delved into the artistic merits of Fallout, describing it as a Gesamtkunstwerk—a total work of art. Despite its violent themes, he highlighted the game’s immersive sound design and its ability to captivate players on a visceral level. Kurvitz’s unique perspective added a layer of complexity to the conversation, showcasing how art, politics, and gameplay intersect to create a truly memorable gaming experience.

Disco Elysium and Beyond: The Evolution of Game Development

As the conversation shifted towards Kurvitz’s own creation, Disco Elysium, he reflected on the power of art to bring people together. Drawing parallels between game development and communal storytelling, Kurvitz emphasized the importance of fostering connections through shared experiences. His poignant insights underscored the transformative nature of gaming and its ability to spark meaningful conversations and relationships among players.

Looking Ahead: Red Info Studio and the Future of Game Design

In a surprising turn of events, Kurvitz revealed his involvement in a new studio, Red Info, alongside Helen Hindpere and Alexander Rostov. As they navigate legal battles and creative endeavors, the team’s innovative spirit and commitment to pushing the boundaries of game design offer a glimpse into the future of the industry. With projects like Corinthians on the horizon, Kurvitz and his team are poised to redefine storytelling in the digital age, leaving a lasting impact on the world of gaming.

As Kurvitz’s insights continue to shape the landscape of game development, his passion for immersive storytelling and thought-provoking narratives serves as a beacon for aspiring designers and players alike. By bridging the gap between art, politics, and gameplay, Kurvitz exemplifies the transformative power of gaming and its ability to transcend boundaries, sparking meaningful dialogue and connection in an ever-evolving digital world.