Control: A Weird and Wonderful Game

So, you know when things are kinda creepy but also kinda familiar? Yeah, that’s the vibe of the term “uncanny” – or “unheimlich” in Germany. Freud was all about this stuff, which is pretty cool if you ask me. Unheimlich means uncanny, but it’s also about feeling unsettled, like something is just not right. It’s like being at home but also feeling totally out of place. And that’s where Control comes in.

Imagine this: rotary telephones with no dials, bodies floating in the air gracefully, and portraits that look like oil paintings from your nightmares. Control is a third-person shooter game that’s all about the uncanny. Inspired by The X-Files and other weird stuff, it’s a mix of action and mystery that’ll leave you feeling like you’re in a fever dream.

Setting the scene is the Oldest House, a mysterious building that’s the headquarters of the Federal Bureau of Control. This place deals with some seriously bizarre stuff, but from the outside, it looks all sleek and mid-century modern. But don’t be fooled by the pretty facade – inside, things get real weird real quick. And that’s where you, as Jesse, come in. Your mission? Find your kidnapped brother and unravel the mysteries of the Oldest House.

As you explore the ever-changing corridors of the Oldest House, you’ll encounter all sorts of strange phenomena. Rooms that shift and twist, technology from a bygone era, and a general sense of unease that never quite leaves you. But despite the chaos, there’s a strange sense of orderliness at the core of Control. It’s like a rollercoaster ride through a haunted house – thrilling, unpredictable, and a little bit funny.

Speaking of funny, Control isn’t afraid to inject some humor into its dark and twisted world. From office pranks gone wrong to the absurdity of supernatural powers, there’s a lightheartedness that undercuts the tension. It’s like finding a clown in a haunted house – unexpected but oddly fitting.

But don’t let the humor fool you – Control is also a game about violence and destruction. As you harness your telekinetic powers to fight back against the enemies of the Oldest House, you’ll experience a kind of beauty in the chaos. The way objects shatter and explode, the way the environment responds to your every move – it’s a symphony of destruction that’s oddly satisfying.

And amidst all the madness, there are moments of pure beauty. A crater on the wall, the aftermath of a fierce battle, or the rippling of a filing cabinet as it’s struck by a telekinetic force – these are the small details that make Control truly special. It’s like finding a diamond in a pile of rubble – unexpected, but undeniably precious.

In the end, Control is a game that defies expectations and challenges players to embrace the strange and the uncanny. It’s a journey through a world that’s familiar yet alien, comforting yet terrifying. And maybe, just maybe, that’s the beauty of it – finding order in chaos, finding humor in horror, and finding yourself in the midst of it all.