The Stagnation of the RTS Genre: Insights from a Former Age of Empires Developer
In the fast-paced world of video games, one developer is speaking out about the lack of innovation in the real-time strategy (RTS) genre. Dave Pottinger, known for his work on Age of Empires and Halo Wars, recently shared his thoughts on the stagnation of RTS games in an interview with Videogamer.
A Look Back at the Genre’s Evolution
According to Pottinger, the RTS genre has remained relatively unchanged over the past two decades. He expressed his desire to see something new and innovative in the genre, highlighting the importance of pushing boundaries and exploring new ideas. Pottinger noted that while classic RTS games like Age of Empires set the foundation for the genre, there is a need for fresh concepts and gameplay mechanics to keep players engaged.
Breaking the Mold with Project Citadel
Pottinger’s new project, Project Citadel, aims to revolutionize the RTS genre with a space-based roguelike experience. The game features procedural maps, turn-based overmaps, and fast-paced action with skill-shot special abilities. With a unique storyline and gameplay mechanics, Project Citadel promises to offer players a fresh take on traditional RTS gameplay.
Looking Towards the Future
As Project Citadel gears up for an early access release, Pottinger and his team are focused on expanding the game’s playable factions, units, and content based on community feedback. The developer’s commitment to iterating on balance and gameplay rules demonstrates a dedication to creating a dynamic and engaging RTS experience for players.
In a gaming landscape dominated by sequels and reboots, developers like Dave Pottinger are essential for driving innovation and pushing the boundaries of established genres. As players eagerly await the release of Project Citadel, it’s clear that the future of RTS games is in good hands with developers who are unafraid to challenge the status quo and explore new creative possibilities.