The Last of Us Part 2 Remastered: PSN Account Required for PC Gaming
Sony has officially confirmed that The Last of Us Part 2 Remastered, set to launch for PC in April, will require a PSN account for players to access the game. This news comes after a previous controversy surrounding the necessity of PSN accounts for Helldivers 2 on PC, which faced backlash due to restrictions in countries where PSN is unavailable.
Controversy and Backlash
Last year, Sony faced significant criticism for making PSN accounts mandatory for Helldivers 2 on PC, limiting access for players in countries without PSN availability. While the initial reasoning behind this requirement was cited as ensuring online safety and security, players were quick to voice their concerns. Sony eventually backtracked on this decision, but has continued to implement PSN requirements for various PC ports since then.
Growing Criticism
The decision to mandate PSN accounts for PC gaming has drawn ongoing criticism, especially as it extends to single-player titles like Ghost of Tsushima, Horizon Zero Dawn Remastered, God of War Ragnarök, Until Dawn, and now The Last of Us Part 2 Remastered. While the requirement may seem like a minor inconvenience for most players, it poses a significant barrier for those residing in countries where PSN access is limited or unavailable.
Implications for Players
With The Last of Us Part 2 Remastered joining the list of games requiring a PSN log-in on PC, some fans may find themselves unable to purchase or play the game due to geographic restrictions. This move follows Sony’s recent announcement that Marvel’s Spider-Man 2 for PC also demands a PSN account. Despite the controversy, the remastered version of The Last of Us Part 2 promises enhanced features, making it a desirable option for fans of the series.
In the end, the requirement for a PSN account to play The Last of Us Part 2 Remastered on PC raises important questions about accessibility and inclusivity in the gaming community. As technology continues to evolve, developers and publishers must consider the global implications of their decisions to ensure all players have equal opportunities to enjoy their favorite games.