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**Suicide Squad’s Disappointing Finale Leaves Fans Fuming**

The much-anticipated final update for *Suicide Squad: Kill The Justice League* has finally been released, unveiling the true ending that has left players stunned and disappointed. After four seasons of dedicated gameplay, fans were left questioning if the comic book finale was truly worth the grind they had endured. Unfortunately, the general consensus seems to be a resounding “no.”

Rocksteady Studios Ends Post-Launch Support

Rocksteady Studios, the developers behind the looter shooter game, have officially announced the end of post-launch support for *Suicide Squad: Kill The Justice League*. While the servers will remain online, players will no longer receive updates or new content. Despite this decision, the studio plans to continue charging exorbitant prices for alternate costumes, much to the dismay of the gaming community. The addition of an offline mode allows both current and future players to revisit the visually stunning yet mechanically flawed main campaign.

The Shocking Ending Unveiled

The climax of the game features a series of static artistic renderings resembling comic book pages, where Batman and Superman make their grand entrance to defeat Braniac. A twist reveals that the Justice League members players had eliminated were merely clones, with the exception of Wonder Woman, who falls at the hands of a Superman clone. To everyone’s surprise, even Batman’s pivotal demise was nothing more than a clone’s fate. The Suicide Squad members remove their bomb implants and venture into space, while the remaining Justice League members embark on a mission to rectify the chaos caused by Braniac across various universes.

Fan Reactions and Studio Fallout

The underwhelming conclusion has sparked a wave of criticism from fans, with many expressing their disappointment and frustration online. Comments on platforms like YouTube, Reddit, and the game’s official Discord reflect a sense of confusion and dissatisfaction with the narrative resolution. Despite the negative feedback, Rocksteady appears unfazed by the game’s lackluster performance, signaling a shift towards new projects and a return to their roots of single-player action games.

As gamers reflect on the failed potential of *Suicide Squad: Kill The Justice League*, the future of the Batman: Arkham universe hangs in the balance. While the game’s conclusion may have left players speechless, it has undoubtedly ignited discussions about the importance of delivering satisfying endings in the world of live-service gaming.