Schim Review: An Honest Look at the Puzzle-Platformer
Schim is an isometric puzzle-platformer that brings back memories of indie games from the mid-2000s. In this game, you control a shadow creature that cannot exist in the light, navigating through shadows to progress. The gameplay involves timing your jumps from one shadow to another, interacting with objects in the environment to solve puzzles, and exploring the Dutch-inspired cityscape.
The game’s mechanics are simple and easy to grasp, but they lack the depth and challenge that would make it truly engaging. While the concept of maneuvering through shadows is intriguing, the execution falls short in delivering complex puzzles or obstacles. The levels are straightforward, with clear objectives that leave little room for experimentation or creativity.
One of the highlights of Schim is its unique art style and setting. The game features a distinct European aesthetic, with details like parked bicycles and clean parks that add to the atmosphere. However, the game could benefit from more local color and cultural references to enhance the immersion.
Despite its charming visuals and concept, Schim struggles to maintain player interest due to its repetitive gameplay and lack of depth. The game’s pacing feels slow, with drawn-out sequences that lead to moments of tedium rather than relaxation. Additionally, technical issues like lost progress can sour the overall experience and frustrate players.
In conclusion, Schim has the potential to be a captivating puzzle-platformer but falls short in delivering a truly engaging and challenging experience. While it offers moments of creativity and charm, the game’s limitations in gameplay and pacing hinder its overall appeal. Players looking for a casual and visually appealing experience may find enjoyment in Schim, but those seeking a more substantial and rewarding gameplay experience may be left wanting more.