In a recent interview with VideoGamer, David Brevik, co-founder of Blizzard and one of the masterminds behind the iconic Diablo series, shared his thoughts on the current state of Action Role-Playing Games (ARPGs). He expressed concerns about the direction in which the genre is heading, particularly when it comes to fast leveling and the abundance of throwaway loot.

Brevik lamented the shift in focus towards overwhelming players with hordes of enemies and a constant stream of loot and experience points in modern ARPGs. He argued that this approach has stripped away the depth and weight that characterized the earlier installments of the Diablo series, specifically citing Diablo 2 as a prime example of a game that struck a better balance.

According to Brevik, Diablo 2 offered a more personal and realistic experience, with a slower pace that allowed players to savor the journey rather than simply rushing to the endgame. He praised the game’s pacing and the sense of accomplishment that came from taking on manageable numbers of enemies with carefully crafted builds, as opposed to mindlessly mowing down screenfuls of foes in newer titles like Path of Exile or Diablo 3 and 4.

The veteran game designer emphasized the importance of the journey in an ARPG, arguing that the true fun lies in the process of character development and exploration rather than the end goal of reaching max level. He criticized the trend towards pushing players to level up quickly and reach the endgame content, suggesting that it cheapens the overall experience and diminishes the sense of accomplishment.

Brevik’s critique resonates with many players who share his preference for a slower-paced, more single-player-focused approach to ARPGs. The current trend in the genre towards seasonal play and rapid character progression may not appeal to everyone, particularly those who value a more deliberate and immersive gameplay experience.

PCG contributor Len Hafer echoed these sentiments when Diablo 4 was first announced, expressing a sense of loss for the more methodical and engaging gameplay that characterized earlier Diablo titles. The shift towards a more fast-paced, grind-heavy model may alienate some longtime fans who crave the depth and challenge of the classic ARPG experience.

While there is undoubtedly a market for the high-octane, loot-heavy style of gameplay that defines many modern ARPGs, there is also a growing appreciation for smaller, more focused titles that harken back to the roots of the genre. Games like Halls of Torment offer a more bite-sized, Diablo-inspired experience that caters to players seeking a more intimate and immersive ARPG experience.

As the debate over the future direction of the ARPG genre continues, it is clear that there is room for a variety of playstyles and preferences. Whether you prefer the frenetic pace of modern titles like Path of Exile or the more deliberate approach of classic Diablo games, the world of ARPGs offers something for everyone. The key is finding the balance that resonates most with you and provides the most satisfying gaming experience.