Call of Duty: Black Ops 6 recently received a substantial update that not only addressed stability and progression issues but also included significant changes to its multiplayer weapons. Developer Treyarch shared in a blog post that they had been closely monitoring game data and player feedback since the game’s launch to prepare for a comprehensive tuning pass in Season 01.
One of the key adjustments made was to the effective ranges of Assault Rifles and Submachine Guns. Assault Rifles had their minimum damage ranges reduced and the impact of headshots at close range lessened, while SMGs received damage range increases to enhance their mid-range effectiveness. For example, the XM4 assault rifle now has a maximum damage range of 0 – 16.5m, up from 0 – 7m, and the Goblin Mk2’s maximum damage range increased from 0 – 6.4m to 0 – 39.4m.
In addition to weapon adjustments, the Flashbang Tactical screen effect duration was reduced by 20 percent, addressing a common player complaint. Updates were also made to the Zombies mode, ensuring that GobbleGum names properly update when switching between tier tabs.
While the update brought many improvements, some players encountered a bug that removed any equipped Optic when entering Gunsmith. However, Treyarch swiftly addressed this issue to provide a smoother gaming experience for all players.
Overall, the update has been well-received, with players appreciating the efforts to enhance gameplay balance and address community feedback. Call of Duty: Black Ops 6 continues to deliver exciting gameplay experiences, with the recent update adding to the overall enjoyment of the game.
For more details on the update and a full list of patch notes, players can visit the Call of Duty blog. As the game evolves with each update, fans can look forward to more improvements and adjustments based on ongoing feedback and data analysis. Stay tuned for further updates and enhancements to make your Call of Duty experience even more thrilling and engaging.