Chris Baker, a former developer who worked on the 2013 Deadpool action game, recently spoke out about the exaggerated budget rumors surrounding the game. Despite claims that the game cost over $100 million to make, Baker insists that this is not the case. In fact, he believes that the actual budget was nowhere near that amount.
In a recent video retrospective of the Deadpool games he worked on, Baker addressed the rumors about the game’s budget. He pointed out that $100 million is a huge sum of money, comparable to the budget of a game like Grand Theft Auto 4. Baker was not directly involved in budget discussions during his time at Marvel’s games division, but he finds it hard to believe that the budget for Deadpool could have been as high as $100 million.
One possible explanation for the exaggerated budget rumors is an in-game joke in Deadpool that pokes fun at the idea of the game going over budget. The joke features a counter that racks up millions of dollars in seconds, a humorous but misleading reference that may have contributed to the rumors about the game’s budget.
Despite the lack of concrete information about the actual budget of the Deadpool game, the $100 million figure continues to be cited in conversations about the game. Baker believes that the rumor may have originated from a casual mention on a forum or website, which was then perpetuated as a fun fact about the project.
While the true cost of the Deadpool game may never be known, Baker’s insights shed light on the misleading nature of rumors and speculation in the gaming industry. As long as the exaggerated budget rumor continues to be propagated, it is likely to remain a topic of discussion among fans of the game.
In conclusion, the Deadpool game’s budget remains a mystery, but it is clear that the widely circulated $100 million figure is not accurate. With the game receiving mixed reviews (PC Gamer gave it a 60%), it is important to separate fact from fiction when discussing its development. Chris Baker’s perspective offers a valuable glimpse behind the scenes of game development and the dangers of misinformation in the industry.