Paradox Interactive brings back White Wolf after 10 years of ownership. The company has announced that White Wolf will now serve as the official licensing and publishing entity for all its transmedia properties, including popular titles like Vampire: The Masquerade, Werewolf: The Apocalypse, and Hunter: The Reckoning. This move comes seven years after White Wolf was eliminated as a separate entity under Paradox.

White Wolf will also co-publish the highly anticipated Vampire: The Masquerade – Bloodlines 2, set to release in October. World of Darkness EVP Marco Behrmann expressed his excitement about the revival of White Wolf, stating that it will strengthen the brand’s presence in the gaming and entertainment sectors. The decision to establish a dedicated publishing wing for tabletop role-playing games aims to accelerate the development of both classic and new IPs in collaboration with fans and partners.

Despite the troubled history of the White Wolf brand, Paradox’s decision to bring it back raises questions about the brand’s recognition compared to World of Darkness. While the rebranding exercise aims to enhance partnerships and create interconnected stories for fans, it remains unclear how much impact the change will have. The restructuring of White Wolf’s team and integration into Paradox Interactive signal a shift towards brand management, focusing on guiding principles for the World of Darkness vision. This new direction aligns with the company’s long-term goals of empowering licensees to create compelling products within the story world.

Andy, a long-time PC gamer and journalist, reflects on the resurrection of White Wolf and the upcoming release of Bloodlines 2. His journey from text adventures to immersive sims has shaped his perspective on the gaming industry. As he delves into the complexities of Paradox’s decision to revive the White Wolf brand, Andy explores the implications for fans and the future of World of Darkness. Despite the challenges faced by White Wolf in the past, the reintegration into Paradox Interactive signals a new chapter for the iconic brand. Andy’s insights offer a unique perspective on the evolving landscape of tabletop gaming and transmedia properties.